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Recent Movie Reviews

27 Movie Reviews

Okay so... I'm gonna just stop you right there. You made me sad, confused and burst with laughter. This was just too good. I honestly lost it with the exploding of the nose. This reminds me of Adult Swim content haha.

I have so many questions HAHA this was funny asf

Brought me back to Berserker animation style or something more comic like. I loved this!

Recent Game Reviews

14 Game Reviews

DAMN IT LARRY!!! This game sucks...I LOVE IT! LMFAO!!!

P.S. Took me like 20 minutes raging trying to unlock the screen XD

larrynachos responds:

Thanks! Sorry you had to suffer through that

So I like this of course but it needs a lot of work before you can release it. Before I move on I thank you for using my music and you're welcome to as long as you credit me. So to start off;

The game does look very similar if not the same as Riddle Transfer which is a really hard way to go about because the animation as well as the storyline is equivalent to the original Riddle Transfer games. It holds some uniqeness in it's very own perspective but the originality isn't there and I'm afraid a lot of people including the original creator JonBro could flag the game for the consideration of stealing ideas or even copyright content and you wouldn't want that at all.

The game lacks much of what animation has to offer and the key features to an adventure point and click game are strongly ignored. As I've mentioned it needs a lot of effort to be a decent overall game. So I would definitely suggest trying something different. You are able to use the same key elements of Riddle Transfer (like animation and imaging) but the setting, storyline, interactions, and concept need to all be changed. I would start with trying to find a different storyline. Take notes for yourself and see what you can come up with. As I've said the animation can easily be used but the storyline can be counted as plagiarism and can badly affect your reputation as a game designer or animator.

Once you've taken enough time to find originality to your game try to focus on character development and design. This is probably for the best since it can portray similar features to Riddle Transfer. Come up with a new unique and original character design that compliments the new theme. Once that's done head towards the next step; interactions.

Interactions allows the gaming community of Newgrounds to experience a different approach to point and click games as well as interesting puzzles to solve. Work on dialogue and personality to achieve this. The more interactions and puzzles you have the more you gain the players attention towards completing the game. Don't make it impossible but make it hard enough to challenge their minds.

Lastly remember that everyone has their own style of animation and gaming. While this is the most basic of animations it's also not as original as others because of the repetition of overly used sketches. The more time you spend in development the better the game looks and plays out. This is no different than creating art or producing music similar to another artists. It would be like copying someone else's work but in your own eyes it seems okay. Be you're own original creator, make something that people haven't seen yet. The more original you are with your work the more people will become interested in trying it out.

It's all about time, development, and originality. This is just a wall you need to break through. Keep sampling different scenarios and develop a game that will blow peoples minds. I wish you luck and all the best!

In the words of the great Alan Watts " I'm not trying to put you down. It's an expression of you as you are". - Alan Watts

Teckmo-X <3

Definitely an awesome game! It reminds me of Black series but without the stickman levels. This is a time water for sure and it got me hooked. It's addictive, like cocaine....I don't do cocaine lol. It's a good game so 5 stars.

P.S. No I don't do that :P

Recent Audio Reviews

107 Audio Reviews

It's time for a review for review! So first let's start off at the beginning. So when I started listening I noticed something unique about your track. You have a good way of making video game based sound effects which is a plus in my book since I used to make a lot of it in my early days. I especially like that 0:10 part and that 0:24 though I honestly think you could have maybe increased that delay and added about 10%-15% reverb to give it that extra atmosphere into your song. Coming up to 0:48 when those synths hit I like how consistant they are and really brings a lot to the start of your verses. At about the 1 minute mark you bring in that delayed lead into the song and it sounds nice but it is repetitive but that is drum & bass for you and it's how it should be but I would definitely recommend spicing it up with some extra reverb as well but not too much and perhaps even some cutoff time. Reaching 1:37 I like that scratch you added but overall it's the way you incorporate those sound effects and one hits that really brings out to the song. From there on it sounds like it loops itself from the first quarter of the song which could have had a little more sound design in my opinion but not bad at all.

Now what I think could be better is the choice of percussion. Yes, I like that video game aesthetic and it fits nicely but with the repetition of the same looped drum samples it makes it seem dull at some point and really just doesn't hit for me. Maybe you can try something more like raising the tempo as well by 20-30 increments and for percussion experiment with the original templates of Drum and & Bass. I would also have added some more atmosphere with pads to increase the likeliness of bringing in your listeners into the song. Overall I like the way it's put and while repetitive it's definitely something I would love to hear in a video game concept. It brings me back to the old school arcade games with nothing but joysticks. Great work and I'm proud of you for doing such a good job with it. I don't know what DAW you used to make this but if it's FL Studio I recommend using GMS and going into the lead section. There search for Porta which has a distinguishable video game sound and tweak the lfo and the envelope 2 so that way when you use the cutoff and some reverb or delay it'll have an atmospheric effect while still maintaining that crisp video game sound. Great Work!

Evernam993Nguyen responds:

thank you for detailed review!
i will take this as motivation to get better sound in my next tracks! :)

It brings me back to Castlevania. I like that synth organ kinda like a church organ. At 20 seconds where it comes in with that bass is really nice. I like the deepness of it. The composition is new to me since I haven't worked with that type of genre or at least not as much as I used to but I like how video game it sounds. At 1:49 or like the main chorus of this song I felt like the drums were a bit too high. The kick especially had too much bass and release on it aside from the major boost in gains. It could do with some compression or some processing to help find that right tone. You can even use an equalizer which would help balance your high pass and low pass giving it a more crisp kick drum. You also have the option of skipping processing and simply adding some noise background to give it that really nice 8bit kick effect. Aside from percussion and lack of equalization I think you have something going on here. You seem to have a keen mind for making compositions which is a plus and like I said I'm not big on this sort of sound but you're managing it quite nicely. Work on your percussion and mixing/mastering and you should be fine. Also along the way you'll learn new stuff which will help you progress even further within the world of sound.

Some other advice for the future would be to maximize your understanding of oscillators. They are the main key for making video game music. 4/5 for me Keep Up!

Okay I'm really liking this one. I would say my favorite part of this is the start to finish. I never collaborated with an artist before but I'd love to work on a remix of this with you. We can do a drum & bass type of thing or if you want we can even get down to electronic dance or dubstep. I feel this vibe way too much.

ChronoNomad responds:

Ayyy, Teck! Always a pleasure to see a review from you. :D

Wait, did you say that your favorite part is, like...basically...the entire song? Haha, that's entirely too awesome of you. And very much appreciated. It's definitely been a hot minute since my last collab, but I'm totally down for a Teckmo-X remix on this puppy. I think it would sound sweet in any one of those genres, though I've admittedly never really done much in the way of Dubstep myself.

What more can I say? Vibe on, my friend. VIBE. ON.

Recent Art Reviews

66 Art Reviews

I Love This So Much!!! <3

Kamikaye responds:

THanks a lot ! :)

OMG I think I'm about to fall in love with a new artist! I have a huge love and appreciation for cyberpunk material and art like this is awesome. I love that it's a gif rather than just a sketch or painting. Do synthetics deserve rights? Yes, 100% do! Loving your work! Let's get more!!! <3

I love your art. I've been a fan for as long as I can remember. I've used some of your work when we collabed for Art Inspired Music Contest. Your art is so good. I see it and every time I click on it I immediately get a Drum & Bass feeling. Hope we can Collab again in the future! Keep it up Kamikaye!

Kamikaye responds:

Thanks you so much ! :) This means a lot to me ! Yea I remember, I hope so too !

Storytelling Electronic Music Artist
Dreamer at Work!
"I'll transport you into a world of sound"
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Elise Lilium Rye @Teckmo-X

Female

Producer/ Beatmaker

New York

Joined on 1/30/15

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