It's time for a review for review! So first let's start off at the beginning. So when I started listening I noticed something unique about your track. You have a good way of making video game based sound effects which is a plus in my book since I used to make a lot of it in my early days. I especially like that 0:10 part and that 0:24 though I honestly think you could have maybe increased that delay and added about 10%-15% reverb to give it that extra atmosphere into your song. Coming up to 0:48 when those synths hit I like how consistant they are and really brings a lot to the start of your verses. At about the 1 minute mark you bring in that delayed lead into the song and it sounds nice but it is repetitive but that is drum & bass for you and it's how it should be but I would definitely recommend spicing it up with some extra reverb as well but not too much and perhaps even some cutoff time. Reaching 1:37 I like that scratch you added but overall it's the way you incorporate those sound effects and one hits that really brings out to the song. From there on it sounds like it loops itself from the first quarter of the song which could have had a little more sound design in my opinion but not bad at all.
Now what I think could be better is the choice of percussion. Yes, I like that video game aesthetic and it fits nicely but with the repetition of the same looped drum samples it makes it seem dull at some point and really just doesn't hit for me. Maybe you can try something more like raising the tempo as well by 20-30 increments and for percussion experiment with the original templates of Drum and & Bass. I would also have added some more atmosphere with pads to increase the likeliness of bringing in your listeners into the song. Overall I like the way it's put and while repetitive it's definitely something I would love to hear in a video game concept. It brings me back to the old school arcade games with nothing but joysticks. Great work and I'm proud of you for doing such a good job with it. I don't know what DAW you used to make this but if it's FL Studio I recommend using GMS and going into the lead section. There search for Porta which has a distinguishable video game sound and tweak the lfo and the envelope 2 so that way when you use the cutoff and some reverb or delay it'll have an atmospheric effect while still maintaining that crisp video game sound. Great Work!